Skip to content

Why I prefer iPod Touch to iPhone.

02-Sep-10

Screw the iPhone, I’ve never liked what it does or what it stands for. This isn’t directed as a cynical criticism of Apple itself for the very reason that I’ve never liked the iPhone but preferred the iPod Touch.

The iPod Touch is marketed as a thinner lighter version of the iPhone, without any phone capability. (So, exactly like the iPhone 4 then…zing!) In recent years, Apple have marketed it as a generic gaming-come-portable computer device in an effort to distance it from its more well known cousin.

I’ve had the third generation iPod Touch for 2 years now, without any major problems. I have Wi-Fi at home and use it as a very basic updating device (rather than a portable computer) for blog feeds, blog posts and emails. When I’m out of the house, and I am unable to use it for online updates and feeds, it’s great as a music player.

But it’s interesting to note the criticisms levelled at the iPod Touch from iPhone users. I’ve heard most of them in light conversation; “But I like to be connected all the time…Why have a separate phone….you have to wait till you get to a Wi-Fi access area….

But what iPhone users would perceive as a weakness, I perceive as a fundamental strength. Frankly, I don’t want to be contactable online 24 hours, it feeds the compulsion (which has been discussed on blogosphere elsewhere). The fact that I know I can’t receive emails or Twitter updates, is just plain relaxing; I can get on with work, get about town, have a coffee in peace, etc.,

I have a Nokia and an iPod Touch and quite frankly thats all I need.

I say this as Apple’s forced an update on the iPod range again. Yes it can do FaceTime, which is not new but seems to works well nonetheless. The only thing that appeals, in terms of a real improvement, is the HD video recording, which is useful. However, don’t buy it for taking photos; its not that I’ve had direct experience with it, but if its anything like the iPhone 4, get a real camera. Rule of thumb: Lazy convergence ruins the integrity of media.

Graham’s comments on Ian

31-Aug-10

Thought I should link to Graham’s helpful and positive comments on Bogost’s research.

Many many times in conferences and seminars, (particularly the critical theory ones), I’ve had to bring in one or two academics to task on certain off-hand points, regarding videogames. Bogost’s work always provides ample defence on such occasions.

Outside of game studies, I’ve found that Videogames are generally discussed under two methods;

1. The Off-hand Mirror Conclusion – Games reflect cultural concerns back to us in the form of lessons and textual readings. This isn’t done with any detailed conviction, just an off hand method of stating that ‘X’ is, a bit like a escapist videogame. This often feeds from the cliched, commercial side of game industry. Zizek’s obviously the task master of this, offering critical U turns where safe. But I’ve seen plenty of academics who casually reduce the complexities of game design to human concern or enjoyment, (I remember watching a certain cultural psychoanalysis lecturer (not Zizek) read a paper on how subjects were now directly achieving ‘joussiance‘ through the pleasureable act of gaming.)

2. The Detailed Structuralist Conclusion – Games are instrumental for understanding the dominant cultural questions today. They can reveal formal structures of, say, capitalist systems, or realms of sense-effect. This is the theoretical realm of academics such as Alex Galloway and McKenzie Wark for example. Galloway in particular is excellent at detailing the structure of videogames as a template for Deleuze’s post-Foucaultian ‘Control Society’. McKenzie Wark’s Baudrillaudian take, simply argues that culture is just a huge ‘winner-takes-all’ MMO. Content is addressed, but the formal properties are considered important in comparison to the formal structuralist (or post-structuralist) properties of human concern.

The first method fails to even attempt to understand videogames as a legitimate vehicle of expression. Although the second method is vastly more accepting of videogames than the first, both consider videogames as tools which tell us something (usually cultural) about ourselves, something we should know. Bogost’s work pushes games harder in this sense, in that games can actually tell us things we didn’t know before.

I reckon my cat looks like Heidegger

30-Aug-10

Not only do I reckon he does, I can prove it for you with this picture I took earlier. Look at the cold eyes and the menacing, mesmerising intelligence behind them;

Then look at Heidegger.

Martin Heidegger                                Mungo

“So.. I take it you’ve converted to OOO/OOP then?”

30-Aug-10

….was a question emailed to me late last week. It’s made think quite a bit.

Considering Tim Morton’s joined the list of Bogost, Levi and the ‘G’ man as a self-confessed Object Oriented Ontologist, what’s my position here?

I’ve written a number of posts on the object oriented resemblance with certain artists, artworks and movements, but not actually clarified on where I stand on it philosophically speaking. OOO has, hands down, launched the most fertile philosophical period of my short, but colourful life, (hey, 26 is a long time!) and I’ve been tremendously lucky to cotton onto it at this stage of my PhD, as its carved open and (simultaneously) resolved some tricky issues.

I keep reminding myself of that short edit in the Zizek! documentary where an academic in crowd launches into Zizek for being too dogmatically Lacanian. As ever, the edit is picked because Zizek’s witty comeback is ‘You are knocking on an open door here… I am absolutely a cast iron Lacanian!! No need to deconstruct me, etc…‘ Similarly, one could have expected my response to the question would have been this ‘open door’ remark.

Lately I’ve been thinking that I’m in a similar position to Bogost, with Unit Operations. That work is, undeniably pre-OOO, with the argument for the rejection of systems. But the key thing here is that both of us are coming to philosophy from completely different disciplines. In Bogost’s case we have computational media and in particular Videogames, in my case, mainstream art criticism, digital aesthetics / practice. Both centre on units or to put it another way, fissures within systems that reveal systems not to be wholly relational.

But this post is also keyed into the latest debates between the ‘G’ man , Levi on one side and numerous bloggers on the other, arguing that OOO is nothing new and has been anticipated in advance by other historical figures. First we’ve had Derrida (which still registers as something inextricably misguided: objects do nothing other than differ or defer as appearance, surely?), now we’ve had Peirce and pragmatism! (Quite clearly thats also misguided, in OOO real objects have no meaning whatsoever, just because human objects can only ever experience appearance, certainly does not mean that there is just appearance. Not to mention we are still dealing with systems and relations.) One almost wants to invoke the work “ignorance” here, considering the number of trolls that offer ‘sit up and shut up’ posts just to require attention. But they haven’t even bothered reading the material they are critiquing. And yes don’t email me, saying its not ignorance, generally if you offer an absolutist opinion without any reading of the subject in hand, thats generally called being ignorant.

There is the case however that one could apply many other philosophers work into an OOO schema. Even in Tool-Being, Graham had a go at interpreting Zizek’s retroactive causation within objects, although this probably bores him to tears at this point in his career, as it is Husserl which takes the crown for sensual-object intentionality. You could interpret pragmatism from the point of view of objects, but Peirce never attempts to navigate his enquiry away from the human, in other words if you wanted to do that, it would take some considerable effort to do so, but this no way implies that Peirce anticipates OOO.

(Interestingly for those who are interested in blending Peirceian Semiotics with cybernetic-informational-cognitive science, check out Søren Brier’s CyberSemiotics, well worth a read in advance considering Levi’s use of Luhmann in The Democracy of Objects. Søren Brier attempts to combine Luhmann and Peirce into a weird 4 level semiotic -informational-system theory. Hat tip to David McConville for that one)

Anyway back to the matter in hand, whats my position? Of course I fully endorse OOO, but its worth stating that I’ve done so, proceeding from my own thoughts in aesthetics. For the last number of years, I have grown more and more suspicious of the forced choice between ‘ static objects of independence = bad’ vs. ‘difference, systems and relations = good’. As I have read more art criticism, I have become more and more convinced of non-relationality in artworks. As I have researched more and more into algorithmic artwork history, I have noticed more and more examples of the foregrounding of execution as something independent. More importantly, as I have read more and more Michael Fried, I have realised just how relevant his criticism is becoming not just for aesthetics, but even for philosophy. And I mean that in the sense of the last paragraph; that the recurrent themes of his criticism have a healthy relevance for both OOO and a new kind of aesthetics. I have always considered artworks as irreducible to human activity. I’m purposely not writing a lot on the relevancy of Fried and OOO at the moment for reasons I can’t comment quite yet.

In that sense, I have not always been an Object Oriented Ontologist, but in studying artworks I have always been Object Oriented. Although this might seem odd, considering that the stereotypical conception of an artwork is object based, that is far from the case in that last 30 – 40 years, we have seen aesthetics as information, aesthetics as systems or aesthetics as wholly embedded in social relations. Its time to focus on the independency of objects again, but objects that are capable of aesthetics themselves.

Zizek: Wake up and smell the apocalypse / video game metaphor

27-Aug-10

Zizek’s appeared, this time he’s been interviewed for New Scientist.

Like all “cultural esoteric heroes from the Humanities” interviews that seem popular at the moment, this ones got several mini-generalisations that I’m sure will spur a few questions. Alongside the statement that philosophers should join scientists in investigating metaphysical questions about reality (is he trying to step ‘on board’ with Speculative Realism?), and the very bizarre Heideggerian quip on the way we only become fully aware of when things ‘go wrong’, take a look at this….

“There is an old philosophical idea about God being stupid and crazy, not finishing his creation. The idea is that God (but the point is to think about this without invoking God), when he created the world, made a crucial mistake by saying, “Humans are too stupid to progress beyond the atom, so I will not specify both the position and the velocity of the atom.” What if reality itself is rather like a computer game where what goes on inside houses has not been programmed because it was not needed in the game? What if it is, in some sense, incomplete?”

In other words reality is abstract. Thanks Slavoj…

ZIP publishing

25-Aug-10

Ian’s got a nice post on Academic Mumblespeak, that highlights a particularly useless facet of scholarly publishing. Hell, as PhD students, I think we’ve all come up with or inherited selective writing cliches that somehow delay any statement of intent whilst maintaining a factious degree of integrity.

But later on, Ian carves out an important reason why, ‘mumblespeaking’ could potentially cause untold damage to scholarly publishing.

“Mumblespeak makes potentially interesting works unreadable, contributing to their esotericism. Good editing does not involve cutting material, but cutting chaff. I’d wager that the average scholarly book’s length could be reduced by 1/3 to 1/2 without removing any actual content. Such effort would do two things: first, it would reduce the size of books, making them more approachable, affordable, and legible to a broader readership. Second, it would incrementally reduce the costs of printing, since fewer pages costs less on a digital or an offset press.”

Couldn’t agree more here. But it leads me onto an interesting thought recently regarding writing, publishing and helpful metaphors. I’ve come to the conclusion (“in many ways…” :-) ) that publishing should be more like a ZIP compressor, and readership should be more like ZIP expanders. Let me explain how this metaphor could work.

Many of us have, at one time or another, used a ZIP Drive to install a program or downloaded a ZIP file and expanded it to the original file size. But something defying the laws of physics is happening here; how can you compress the overall number of bits and bytes into a smaller file size, and then somehow magically expand that compressed file, into an identical version of the original? And as a metaphor, what can this reveal about scholarly writing and publishing?

Ok, this is how I was taught the basics. Take a bunch of words, like Lacan’s ‘revision’ of the cogito;

“I am not wherever I am the plaything of my thought. I think of what I am where I do not think to think.”

If we translate the sentence into bytes, say, one byte for every character, punctuation and space, we have a total of 103 bytes. What would be the best way to compress this sentence in order to transport it easily? Clearly some word repetition is evident here; We have 5 instances of ‘I‘, 3 instances of ‘am‘, 2 instances of ‘not‘, 2 instances of ‘of‘, 2 instances of ‘.‘ and 3 instances of ‘think‘. As with most of Lacan, many of the words are replicated or punned to such an extent that they can be classed as redundant.

ZIP compression programs work by implementing their own dictionary based systems, cataloging replicated patterns into concise designators. Some algorithms use numbers to designate regular patterns. For example, we could use this system for the Lacanian cogito;

1 = ‘I‘ / 2 = ‘am‘ / 3 = ‘not‘ / 4 = ‘of‘ / 5 =’.‘ / 6 = ‘think

Thus we would have;

1 2 3 wherever 1 2 the plaything 4 my thought5 1 6 4 what 1 2 where 1 do 3 6 to 65

Accounting for the fact that the dictionary system needs to be added to the compressed file at the end, as long as you had the obscure compressed file and the dictionary algorithm to go with it, you could perfectly expand and reconstitute the phrase as it had originally been intended. In this example we have compressed 103 bytes to a mere 82 bytes. But consider the entire Lacanian canon compressed and you soon start to see why ZIP files are successful. And it doesn’t stop at words; you could rewrite the algorithm to account for repetitive combinations of letters like ‘er‘. What successful ZIP compressor algorithms do is look for patterns and condense them efficiently.

This type of compressing is typically known as ‘Lossless‘, as it quite literally loses less information. It systematically reconstitutes a compressed file into the original file. Another type of compression is called ‘Lossy‘, which is similar to the type of process Ian alluded to. Basically reducing unnecessary bulk and size, without any noticeable change to the quality or structure. It aids ease of transport, costs less, and removes clutter.

Both types of compression have interesting implications for scholarship writing and reading. At first, one might assume that Lossy would account for the concise nature of communication that is required here. But lets not discount the importance of readership expansion in Lossless compression. Whilst the metaphor would halt at the suggestion that the reader receives the exact original thought, idea or suggestion that the author conceived, ultimately the rhetorical challenge remains; “The sole task of the author is to successfully communicate his/her argument as it was orginally intended.”

Compression is the ultimate tool here; the point being that, publishing should take on the structure of compressing large chunks of research, so that the unpacking and expanding of the work is as efficient as possible.

And yes, its too late, the business name “ZIP publishing” is already taken. I thought of it too.